
Two weeks after the release of Halo Wars comes the announcement of the millionth copy sold today, along with a few other interesting facts. Halo Wars has just been given the title of the best selling real-time strategy (RTS) game on any current generation game console to date. What’s more, over 2.6 million matches of Halo Wars have taken place over Xbox LIVE. That equals around 118 years of time spent worldwide, with over 200,000 Halo Wars fans fighting each other every day. If you would like an up-to-date look at the statistics of Halo Wars, you can visit the official Halo Wars website here.
With this announcement, Microsoft and Robot Entertainment (formally known as Ensemble Studios) also hinted that downloadable content for the game will be released sometime this year. No other specific details have been announced for the Halo Wars downloadable content yet.
Source: http://www.gamingbits.com
Brad journeys to far-away EA to get the lowdown on its upcoming card-based RTS.
Source: http://www.Giantbomb.com
Platform: (WII)
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3 out of 5
MadWorld is a terrific idea. From a distance, it looks like an amazing, unique project, full of creativity. But the closer you get to it, and the more time you spend working your way through its levels, MadWorld loses a lot of its charm, quickly becoming a slow-paced brawler that shows you all of its best tricks in the first ten minutes. Everything else, from the game’s unique art style to its rampant use of blood and cursing, feels like a sleight-of-hand trick designed to make you think the game is more than it really is. If you can keep up the suspension of disbelief, MadWorld is probably pretty amazing. But after hearing the announcers repeat the same handful of phrases again and again for the first hour, and seeing the same death animations applied to multiple levels and multiple opponents, all I could see was the basic, repetitive fighting underneath MadWorld’s thick layer of style.
Of course, it helps that those interactive cutscenes look great. The entire game has a terrific sense of style to it, presenting most of its action in black and white, only making exceptions for red blood and yellow action words to give jumps, hard landings, and cutscenes a little more flair. The blood splatters around quite well, staining the otherwise-stark landscape in a dramatic fashion.
Release Date:
Source: http://www.Giantbomb.com
It's a Nazi zombie party in Treyarch's first map pack for COD: World At War.
Source: http://www.Giantbomb.com
This was a good catch by Alex over at Primotech. If you saw the cover of Game Informer with the sequel to BioShock 2 on it, you might have noticed it was missing the subtitle “Sea of Dreams” on it. The title was first shown during the teaser trailer awhile back. Since that time, not much info was released until the magazine had the exclusive blowout debut.
Alex decided to contact 2K and to see if the ‘Sea of Dreams‘ subtile was scraped. According to the 2K community manager Elizabeth Tobey, the name has been dropped:
“You won’t be seeing ‘Sea of Dreams’ moving forward, just ‘BioShock 2.’ “
I’m not sure how I feel about this. On one hand it really doesn’t matter — it’s just a name. But for some reason, I was kind of partial to ‘Sea of Dreams.’ Think about it, every great sequel has a purported subtile like; Terminator 2: Judgement day, Jaws: The Revenge and of course, the great Gremlins 2: The New batch.
Source: http://www.slashgamer.com
Not to long ago, ‘international celebrity’ David Hasselhoff was announced as a playable character in Sony’s DLC game PAIN, for the PlayStation 3. Now, according to his personal blog, Andy Dick will be making an appearance. The D-list actor confirmed his arrival yesterday and wrote a little bit about the process of what he did:
“i’m feeling great. just got done recording my voice for the sony playstation online game PAIN. they made an avatar of me and my daphne aguilera character. basically, i screamed for two hours. if you have ever had the urge to beat my scrawny, lily-white ass, now you can, literally… virtually.”
No word on when we should expect Mr. Dick, but he did show some concept art of himself (above, below). The second picture is a glimpse of what he would look in a stripper/prostitute outfit. Who is excited about that? Hello? Anyone here?
Source: http://www.slashgamer.com
Nazi zombies love brains in this new downloadable World at War map.
Source: http://www.Giantbomb.com
Source: http://www.Giantbomb.com

Game developers and publishers haven’t been thrilled about the used video game market place. After all, they don’t get a cut from the recycled game sales. To curb some used game sales, game publishers and developers have offered unique download codes with new games, as well as slowly releasing downloadable content over time so people hang on to their games. With more retailers entering the used-game market, there’s one place that’s looking to return some money to game developers and publishers. SwitchGames.com is giving sellers or buyers of used games the option to give a percentage of the money to game publishers and developers.
We want to tackle a fair concern head-on, said SwitchGames founder and CEO Jason Crawford, and I think weve arrived at a practical solution. Current annual used game sales of $2.4 billion are a goldmine for retailers. But neither game publishers nor developers can touch that revenue. SwitchGames is changing that. When gamers sell used titles on SwitchGames theyll have the option to share a percentage of a used game sale with the people who actually made the game. Like everything else at SwitchGames, gamers are always in control and its up to them to decide whether theyd like to cut in developers and publishers.
Developers will have to add a developer contract provision (here) to their developer agreement. It’s a unique start and solution to the used game market, but it probably has a way to go until game publishers and developers are satisfied. Would you, as a gamer, want to give a portion of your used-game revenue or purchase back to game publishers or game developers?
Source: http://www.gamingbits.com

The first map pack for Call of Duty: World at War will be available today. It’s currently available for the Xbox 360 (see here), and will be available later today for the PLAYSTATION 3. The Call of Duty: World at War Map Pack 1 will cost you $10 (or 800 Microsoft Points).
Details from the Xbox 360 Marketplace:
“The Call of Duty: World at War Map Pack 1 expands the addictive COD multiplayer experience with four new maps. Players fight through the burning streets of Berlin in Nightfire and take up battle positions in fortified Japanese bunkers in “Knee Deep.” Station offers a bombed out underground train station, and the Nazi Zombies return in Verrückt (Zombie Asylum) featuring more weapons, new Perks-a-Cola machines and electroshock defenses.”
See a gameplay video from the Call of Duty: World at War Map Pack 1 below, from the PlayStation Blog.
Some of the developers from Treyarch will be on the PlayStation Network this weekend, which happens to be a double XP weekend too. From Treyarch:
“To kick off the launch of Map Pack 1, were offering up a full week of double XP, starting today at 10am (PT) and ending Wednesday, March 25 at 10am (PT). Some of the team will also be playing online specifically from 1-5pm (PT) on Sunday, March 22, although youll also be able to catch us throughout the weekend, so be sure to add our PSN IDs:
JD_2020
CODWWLeadOnlEng
CODWWQA
CODWWMPEngineer
CODWWScripter2
CODWWLeadSoftEng
CODWWQATestLead
CODWWQA2
UPDATE:
Here are some more details from Activision’s press release, with details on the PC release:
“The map pack is available on Xbox LIVE(R) Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 800 Microsoft Points and on the PlayStation(R)Store for the PLAYSTATION 3 computer entertainment system for $9.99. The Call of Duty: World at War Map Pack 1 will be made available for Windows(R) PC at a future date to be announced.
Nightfire
Fire-bombed Berlin provides the backdrop for “Nightfire,” an intense battlefield for mid to large-scale team games. Shelled buildings and ruins of the city provide coverage among the war-ravaged streets, and the flames of the burning city expose the enemy running through the night. Fight for your life knowing that this fiery urban battlefield may soon be your grave.
Station
“Station” offers a bombed out underground train station littered with destroyed subway cars, hidden passageways, loading platforms and second story overlooks to use to your advantage against any number of enemies. Ideal for dominating Capture the Flag and other team games, this map provides you with a wide range of combat options from close range choke points to hidden sniper spots.
Knee Deep
“Knee Deep” takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center. You and your squad will fight through the jungle, wading knee-deep in streams, in order to retrieve valuable intel and take battle positions in fortified Japanese bunkers all to secure an important communication center. The harsh jungles of “Knee Deep” are perfect for tactical team games and all-out assaults on multiple enemy positions.
Verruckt (Zombie Asylum)
The fan favorite 4-player co-op Nazi Zombies Bonus Mode returns with “Verruckt,” a terrifying Zombie asylum located in the outskirts of Berlin. Players are split into pairs, in the challenge to find each other for survival. Featuring more weapons, and perks via the addition of Perks-a-Cola machines, electroshock defenses and the endless Nazi Zombie horde, “Verruckt” will push you to the edge of your sanity.”
Source: http://www.gamingbits.com